(Authors Note: As promised, I give you
Warhammer Fantasy Battle conversion #3 - Ogre Rats!)
Ogre Rats - By Bill Silvey
Frequency: Rare
No. Appearing: 1-4
Armor Class: 4
Move: 9"
Hit Dice: 4+1
% In Lair: 40%
Treasure Type: Q
Number of Attacks: 1
Damage/Attack: 1-10 or By Weapon Type
Special Attacks: None
Special Defense: None
Magic Resistance: Standard
Intelligence: Low
Alignment: Chaotic Evil
Size: L (10' tall)
Psionic Ability: Nil
Attack/Defense Modes: Nil
Level/X.P. Value:
III/95+5 per hit point
On rare occasion, Lycanthropes will run afoul of larger creatures such as
Giants, Trolls, or Ogres (q.v.). Given the higher constitution of these
larger animals, the disease of lycanthropy rarely affects the larger humanoid
species. Thus far, only the Ogre seems susceptible, and then only to the
bite of the Wererat. However, the transformation from Ogre to Wererat is
an incomplete one, leaving the ogre stuck in a humanoid form, the size of it's
normal form, but with rat-features. Shunned even by other Ogres, the only
creatures who will have dealings with these abominations are also cast-offs from
Wererat society, the dreaded Ratmen. The Ogre Rat
provides needed "muscle" to Ratmen clans, often able to assist them in
subduing unsuspecting parties of adventurers or Wererats.
As dull-witted as Lycanthropes as they were Ogres, the Rat Ogres accept their lot in life with little complaint. If anything, their transformation gives them new opportunities to slay and gather treasure working for the Ratmen, and a chance to kill Wererat-kind.
They take damage as do their Ratman cousins.