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(Authors Note: As promised, I give you Warhammer Fantasy Battle conversion #3 - Ogre Rats!)

Ogre Rats - By Bill Silvey

Frequency: Rare
No. Appearing: 1-4
Armor Class: 4
Move: 9"
Hit Dice: 4+1
% In Lair: 40%
Treasure Type: Q
Number of Attacks: 1
Damage/Attack: 1-10 or By Weapon Type
Special Attacks: None
Special Defense: None
Magic Resistance: Standard
Intelligence: Low
Alignment: Chaotic Evil
Size: L (10' tall)
Psionic Ability: Nil
Attack/Defense Modes: Nil
Level/X.P. Value:
III/95+5 per hit point

On rare occasion, Lycanthropes will run afoul of larger creatures such as Giants, Trolls, or Ogres (q.v.).  Given the higher constitution of these larger animals, the disease of lycanthropy rarely affects the larger humanoid species.  Thus far, only the Ogre seems susceptible, and then only to the bite of the Wererat.  However, the transformation from Ogre to Wererat is an incomplete one, leaving the ogre stuck in a humanoid form, the size of it's normal form, but with rat-features.  Shunned even by other Ogres, the only creatures who will have dealings with these abominations are also cast-offs from Wererat society, the dreaded Ratmen.  The Ogre Rat provides needed "muscle" to Ratmen clans, often able to assist them in subduing unsuspecting parties of adventurers or Wererats.   

As dull-witted as Lycanthropes as they were Ogres, the Rat Ogres accept their lot in life with little complaint.  If anything, their transformation gives them new opportunities to slay and gather treasure working for the Ratmen, and a chance to kill Wererat-kind.  

They take damage as do their Ratman cousins.  

 

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