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Hearth-Haunt - By Bill Silvey

FREQUENCY: Rare
NO. APPEARING: 1-4
ARMOR CLASS: 0
MOVE: 12"
HIT DICE: 4
% IN LAIR: 100%
TREASURE TYPE: C
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 1-6
SPECIAL ATTACKS: Fear
SPECIAL DEFENSES: Cannot be hit by non-magical weapons
MAGIC RESISTANCE: Standard
INTELLIGENCE: Average to Very
ALIGNMENT: Neutral 
SIZE: M
PSIONIC ABILITY: Nil 
Attack/Defense modes: Nil
LEVEL/X.P. VALUE: VII/400+6 per hit point

The ghosts of servants who's entire lives were spent in the service of one particular lord or master, the Hearth-Haunt is a spirit that returns to the abandoned manor houses or castles of those long-dead lords or ladies, and falls back into the routines it had in life. The Hearth-Haunt keeps and protects the home or area it did in life, and loathes intrusion into it's routine. If, for example, the Hearth-Haunt was a cook and an adventurer enters the abandoned scullery, the Hearth-Haunt will engage in minor poltergeist like behavior such as causing china to fall over, crockery to rattle, or shelves to give way in an attempt to frighten away the intruder.

If such attempts fail, the Hearth-Haunt will make itself fully seen but in a horrible visage. This has the same effect as a <i>Fear</i> spell on the target. If it has to touch those it is attempting to drive away, 1-6 points of damage from cold are inflicted.

The Hearth-Haunt will pursue those who remove items from their designated places within the house, but if the "thief" moves more than a mile away they will pursue no further, and return to the house.
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