ADVENTURE MODULES

 

(Note: This is just a "temporary" page until I can get something a bit flashier set up.)

 

DD1 Swords Against Thievery - This introductory module geared for a single, 1st level fighter classed player and neophyte Dungeon Master pits the character against a group of bandits who've stolen an item of no small amount of interest to the local Magic User's guild.  But beware!  Death comes on swift wings to the unwary in this short but challenging adventure!  The module also offers opportunities for a new Dungeon Master to flesh out and populate with monsters and NPCs an entire town and surrounding countryside.

DD2 Steal the Night Away - Second in a series of introductory modules, DD2: Steal The Night Away is for a single first-level Thief character (or multi-class type thereof). MAPS ARE NOW INCLUDED - THIS ONE IS DONE, DUDES!.

WGH2 Temple of the Sun - One of a series of modules set in the World of Greyhawk.  A "beta" copy that has been playtested extensively.  Can be run separately or as part of an ongoing campaign.  The RECON 2004 convention module!

WGH3 Into The Howling Hills - The first in a campaign series set in the World of Greyhawk.  Originally played (in slightly modified form) at Hurricon 2004!

QMG1 Quest for the Mist Golem - The first reader-created AD&D module hosted here at the Delver's Dungeon!  Thanks to Brian Dougherty for this contribution!

 

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